Money Adventure Mobile App

Augmented reality money education game

2019

User Experience

,

User Interface

,

&

3D / Audio / Digital assets

An augmented reality (AR) game designed for classroom use to teach students about the history of US paper currency and the currency creation process in collaboration with the Federal Government. The game features Buck the Dog, an illustrated corgi, who guides students through an interactive educational journey.

Design Process

  • Conducted extensive research on augmented reality technology and its applications in educational settings.

  • Investigated available technology in schools, including devices and infrastructure, to ensure compatibility.

  • Created initial sketches and storyboards to outline the game’s flow and key educational moments.

  • Developed the storyline and character of "Buck the Dog" to engage young students.

  • Design comprehensive animation and sound designs for exciting gameplay.

  • Organized testing sessions with children from 1st to 4th grade to evaluate engagement and understanding.

  • Tested the AR technology extensively to ensure it was reliable and effective in classroom environments.

  • Developed comprehensive guides and support materials for teachers to facilitate smooth integration into lesson plans.

"When researching how elementary-aged students learn new topics in the classroom, we noticed a strong trend in effective mobile-based instruction. We then identified which mobile technologies teachers use in American classrooms.

Over time, the CEP created youth-focused materials that teachers and students could use on mobile devices. We developed and tested a prototype mobile app with elementary-aged children in early 2018. Following the participants’ feedback, we implemented a thorough project plan to develop the proof-of-concept into a viable product for public use."

Ayjah Thomas

Public Communications Specialist with the Federal Reserve Board’s U.S. Currency Education Program

"When researching how elementary-aged students learn new topics in the classroom, we noticed a strong trend in effective mobile-based instruction. We then identified which mobile technologies teachers use in American classrooms.

Over time, the CEP created youth-focused materials that teachers and students could use on mobile devices. We developed and tested a prototype mobile app with elementary-aged children in early 2018. Following the participants’ feedback, we implemented a thorough project plan to develop the proof-of-concept into a viable product for public use."

Ayjah Thomas

Public Communications Specialist with the Federal Reserve Board’s U.S. Currency Education Program

TJ Gioconda © 2024

TJ Gioconda © 2024